About This GamePRESENTATIONSave the world and find the girl of your dreams among 8 hot candidates in this sexy 'zombie invasion' style RPG/Simulation adventure! FEATURES
CONTROLSTo move characters and the cursor, use the directional buttons on the game pad or the arrow keys on the keyboard.
If you're playing with the mouse:
English
blood n bikinis guide. blood n bikinis download. blood n bikinis game. blood n bikinis game download. blood n bikinis. blood n bikinis walkthrough I really liked this game. Not sure what all the negative reviews where about. Update 0.6.5.0 is now available:
ENHANCEMENTS. Beta version 0.6.8.0 is now available:
If you want to help us beta test you can grab the beta branch and start testing. You can look at the Roadmap[www.simplerockets.com] to see the items that we have claimed to have fixed in this release, so those would be great things to test. Thanks!
Features. Procedural Rocket Engines:
We just released a huge update for SimpleRockets 2 today and we're celebrating it with a 20% discount. Pro Tip: If you already own SimplePlanes, you can get SimpleRockets 2 with an additional 15% discount if you complete the Aerospace Engineer Bundle. Did you think we would let this aggression[www.simplerockets.com] against rocket engines stand? No sir! You no-longer have to be content with basic cookie-cutter rocket engine variants, you can build your own with the eight new engine types, seven new nozzles, and six new fuel types that are available which allows for hundreds of possible rocket engine configurations. They also have slider options for size, nozzle length, throat radius, and chamber pressure so really there are infinite possible configurations. The new Performance Analyzer window in the designer will give you immediate feedback. You can see how their performance characteristics change with altitude as you tweak the rocket engine's parameters. One of my favorite details of the new engines is how dang good the exhaust looks, and that they react realistically to changes in their design and environment. From over-tightened shock diamonds to huge bulbous clouds of supersonic gas, the exhaust really amps up the variety of the already diverse rocket engine aesthetics. This update also brings a lot of improvements and bug fixes for building airplanes. There is now a plane/rocket building mode option available on the command pod and a new tool to help visualize and adjust your pilot's orientation/direction of travel. A lot of issues with creating airplanes boiled down to control surfaces, airfoil directions, and their relation to the pilot. Some highlighted changes include:
After - All good! You can find the full release notes here[www.simplerockets.com]. Dev Notes - 2019.2.18: You may have noticed that things are quieter around here lately. We have shifted our focus over to SimplePlanes so we can finish the 1.8 update. We hope to finish it next month and then we'll return our focus to SR2 development. Before jumping over to SimplePlanes, Kevin and I made a lot of progress on the new procedural rocket engines. I'm really excited about them and I can't wait to start working on them again. We're trying to make them as flexible as possible to accommodate as much player feedback as we can. Here are some of the options we currently have: * Engine Type: Liquid, Solid, Nuclear (thermal), Ion * Power Cycles (Liquid only): Gas Generator, Staged, Pressure-Fed, Electric * Fuel Types: Kerolox, Hydrolox, Methalox, Solid, Liquid Hydrogen (nuclear thermal engine), Xenon (ion engine) There are also several nozzle options available. Most of them are fixed geometry, but there is a procedural cone style and a procedural bell style you can adjust to get the exact nozzle area ratio you want. This will allow you to optimize your engine for sea level, vacuum, or anywhere in between. We will also include an altitude-compensating toroidal aerospike nozzle. Also, Philip did a lot of work to improve support for building airplanes in SR2, including a new option to specify if you are building a rocket or an airplane. Parts will adjust to a more convenient orientation when added and you can also adjust the direction of travel using this new handy gizmo: In the same aim of improving support for building airplanes, William has been working on adding resizable landing gear. They are still in the early stages of development, but they already show a lot of potential. We're hoping to get most of this out next month as well, but that will be a tall order! We will do our best!. Beta version 0.7.0.2 is now available: Version 0.7 includes a big upgrade to rocket engine customizability, major improvements for building airplanes, and a whole lot more. This is the third round of beta testing. Hopefully the last. Most of the high-level, boss bugs have been vanquished. You can read the previous beta posts here:
Features. Beta version 0.7.1.1:
A large part of this update was just below the surface, refactoring our old code and tackling some technical debt. Nathan took a quick hiatus from mod support to perform major surgery on the game loop and it has significantly improved performance for large craft. From our testing, we've seen an FPS increase of over 30% for some crafts. I refactored all of the fuel code so that we could support some new features to give you more control over how your crafts consume their fuel (I mean propellant...sorry, Kell). Now you can re-prioritize your fuel tanks, drain from multiple tanks at once, and even automate fuel transfer using cross feeds, which are available on any new interstage part you pull out from the part list. Kevin revisited the fuselage parts and rebuilt their meshes to remove unnecessary complexity and improve game performance, undoubtedly contributing to the 30% FPS boost I mentioned earlier. Then he went through all of the fuselage textures with a fine tooth comb and fixed issues with alignment that had cropped up in a few bug reports. After that, he freshened up the loading screens to be more reflective of the game's current state. William added a new, resizable gyroscope part, so now your crafts don't need to have a command pod for that. The power of the gyro is based on its size. He also incorporated four new songs from Fat Bard[www.fatbard.com] (the music guys). Philip has been working on procedural landing gear, but that didn't make this update. We are hoping to get that in the next update, in a few weeks. Here are the nitty gritty details:
FEATURES. Beta version 0.6.9.0 is now available:
Jet Engines are ready for testing! Realistic thermodynamic simulation allows you to tweak their size, bypass ratio, compression ratio and afterburner and see how it affects performance. Cycle through the different visual styles for nozzles, fans, inlet cones, and shrouds (or remove their shroud and see their naked core). You can easily create high bypass turbofan engines or low bypass military afterburning engines and anything in between. Read the release notes here[www.simplerockets.com].
How to get the beta. v0.6.5.0 Beta is now available on the Steam beta branch:
If you want to help us beta test you can grab the beta branch and start testing. You can look at the Roadmap[www.simplerockets.com] to see the items that we have claimed to have fixed in this release, so those would be great things to test. Thanks!
How to get the beta
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